
Getting Over It with Bennett Foddy is a challenging climbing simulation game that tests players' patience and skill. In this game, you control a character equipped with only a hammer and a pot, attempting to scale an enormous mountain. The gameplay is intentionally difficult, designed to evoke feelings of frustration and triumph as players progress. With philosophical narration by the creator, this game offers a unique experience that combines humor, difficulty, and deep reflections on perseverance.
The game pays homage to Jazzuo's 2002 classic 'Sexy Hiking', capturing its spirit of unforgiving challenge. Players must master precise movements using the mouse to control the hammer for jumping, swinging, climbing, and even flying. Each attempt can take hours, but one wrong move can cause you to lose all your progress, making it a true test of determination. Despite its difficulty, or perhaps because of it, the game has captivated a dedicated player base who appreciate the rewarding sense of accomplishment upon reaching new heights.
Getting Over It stands out with its minimalist yet profoundly challenging gameplay mechanics. The primary feature is the use of a hammer controlled entirely by mouse movements, requiring precision and timing to navigate through complex obstacles. This mechanic is deceptively simple but incredibly hard to master, offering players endless opportunities to improve their skills.
Beyond its core mechanics, the game includes philosophical commentary from Bennett Foddy himself, adding depth to the experience. As players struggle through increasingly difficult sections, they are treated to insightful observations about life, failure, and persistence. Additionally, the game boasts a unique art style and sound design that enhance the overall atmosphere, creating an immersive environment that keeps players engaged despite repeated setbacks.
Another notable feature is the unpredictable nature of the gameplay. With no set path or guaranteed success, each playthrough feels fresh and exciting. Players can expect to spend anywhere from two hours to infinity trying to reach the summit, with the median completion time being around five hours. This variability ensures that every session presents a new challenge, keeping the experience engaging for both casual gamers and hardcore enthusiasts alike.
In simulation games, the economic system plays a crucial role in providing an immersive and engaging experience. Getting Over It with Bennett Foddy offers a unique take on this aspect by incorporating a minimalist yet profound economic model centered around the hammer and pot mechanic.
The game challenges players to reconsider traditional resource management by using only two tools for climbing an enormous mountain. This simplicity belies a deeper layer of economic strategy, as every swing and jump must be carefully calculated to avoid losing progress.
Players will find that the dynamic feedback from their actions creates a responsive environment where each decision has tangible consequences. The absence of conventional rewards or currency systems shifts focus to intrinsic motivation and personal achievement.
This innovative approach to the economic system allows users to experience frustration and triumph in equal measure, leading to a more meaningful and memorable gameplay experience. The lack of explicit tutorials forces players to develop their understanding through trial and error, enhancing the sense of accomplishment when overcoming obstacles.
Resource management is a fundamental aspect of simulation games, and Getting Over It presents a masterclass in balancing limited resources with ambitious goals. Players must learn to expertly manage their hammer and pot to navigate increasingly complex challenges.
The game deliberately restricts available tools to encourage creative problem-solving and precise execution. Every movement requires careful consideration of momentum, balance, and trajectory, transforming simple objects into vital instruments for progression.
This restricted approach to resource management creates a delicate equilibrium between risk and reward. Players quickly learn that reckless actions often result in significant setbacks, while thoughtful planning can lead to remarkable advances.
By maintaining this careful balance, Getting Over It ensures that each successful climb feels earned through skill and perseverance. The game's design philosophy emphasizes quality over quantity in resource allocation, proving that even the most basic tools can provide endless entertainment when implemented thoughtfully.
Unique concept
Challenging gameplay
Philosophical insights
Engaging audio
Endless replayability
Extremely difficult
Frustrating at times
Limited controls
No save points
Repetitive elements

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